AURELIS Connect is a real-time in-car HMI for a concept grand tourer with a broadcast-quality interface composited over a 3D vehicle, all running in Unity 6 and driven live by a companion control application I built alongside it.
Why this matters for automotive It turns a game engine into a designable, director-controlled cockpit. Designers, engineers and stakeholders can review themes, modes, camera angles and lighting moods live. Because the UI is always judged composited over the real vehicle, legibility and layout are tested in the exact context they'll ship in. The self-describing, preset-driven rig scales toward a full vehicle and makes polished, repeatable demos and marketing renders trivial. It's a practical sandbox for prototyping in-car experience.
HMI Video
No HMI
Unity and Sim